Took a little break working on Crash Landed to work on my own commercial game, but I'm back to working on it- first checklist is fixing every single bug in the game. And boy are there a lot! I've also decided to tweak the art style some, I like my original art style- but I want to get closer to Crash Landed's original concept art so I'm increasing the texture resolution (it won't be insanely high res, even the models won't be) and I've tweaked Crash's design some (as well as some animations). My goal for now- is to fix the game.
When I originally started Crash Landed, I didn't expect it to go anywhere as I was simply screwing around with stuff in Godot and I had no real intention of making a full game. But slowly, over time it evolved to what it is now- and I'm not happy with it. I like it, but it isn't what I want to see from Crash Landed. So, I'm remaking the assets, fixing the code and making a overall better game. A proper game.
I'll update more later, when I have more to showcase- but for now, here's a preview of the new Crash look (It's not a hell of a lot different, but I tried getting it closer to how Landed's looked)
Next up
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
Development has Re-started! Read below..
Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)
I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo
Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it
May as well drop another preview
Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets
Another preview of the game. Woods of light during the night time
I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making
Did some work on a new area, nothing here *yet*











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