Game
Crash Bandicoot: Landed

6 months ago

Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be.

(More info in article)


What I'm doing going forward:

The game will be 100% like the original (or as best as I can)

So you'll have:
- Inventions system (Frogzooka, Firefly jetpack, etc)
- Expanded movement, I plan to add many different traversal methods
- Rideable creatures
- More (I'll showcase more later)

My first steps were to better replicate the original look of the game - starting with a graphical update - including animations (mostly). Now that I've nailed it in the way I wanted it to look:

Gameplay! I'm going to essentially start from scratch on some of the gameplay because certain elements from the original code-base would not mesh well with what I plan to do; what do I plan to do?

Add entirely new systems; one of those being combat - a more stripped back version of the titans combat (since the inventions system will mesh into it, I see no point in making 100 different combat animations, that and I can only animate somewhat decent)

And new movement systems! Climbing, ledge grab, swimming (not full swimming, think LoZ BOTW), swining (Rayman style, mostly).

Anyway, I could talk more about what I plan to add- but I'll leave that to developer videos.



3 comments

Loading...

Next up

Development has Re-started! Read below..

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it

Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it

Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets

I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making

I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo

Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet

Another preview of the game. Woods of light during the night time

Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)