Game
Crash Bandicoot: Landed

4 months ago

Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be.

(More info in article)


What I'm doing going forward:

The game will be 100% like the original (or as best as I can)

So you'll have:
- Inventions system (Frogzooka, Firefly jetpack, etc)
- Expanded movement, I plan to add many different traversal methods
- Rideable creatures
- More (I'll showcase more later)

My first steps were to better replicate the original look of the game - starting with a graphical update - including animations (mostly). Now that I've nailed it in the way I wanted it to look:

Gameplay! I'm going to essentially start from scratch on some of the gameplay because certain elements from the original code-base would not mesh well with what I plan to do; what do I plan to do?

Add entirely new systems; one of those being combat - a more stripped back version of the titans combat (since the inventions system will mesh into it, I see no point in making 100 different combat animations, that and I can only animate somewhat decent)

And new movement systems! Climbing, ledge grab, swimming (not full swimming, think LoZ BOTW), swining (Rayman style, mostly).

Anyway, I could talk more about what I plan to add- but I'll leave that to developer videos.



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