Next up
We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
Another preview of the game. Woods of light during the night time
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
Development has Re-started! Read below..
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo
Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)
0 comments