4 months ago

I'm playing Simon's Quest with my wife. It's one of her favorites.

Bless whoever made the Map and retranslation mod for it.




2 comments

Loading...

Next up

If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.

I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.

I updated the 1-Up sprite to increase visibility in game. The face now shines with the shimmer. #pixelart #gamedev #megaman

Apparently you can soft-lock Mega Man & Bass

(I didn't save, so I'm cooked for this playthrough.)

@JerielBonilla wanted Symphony Of The Night. Well, there ya go! 😁 #Castlevania #WiseDrums

BIG ANNIVERSARY UPDATE!!

It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!

Added the "Charge Attack". Just hold the Attack button for a bit and release. Kinda works like Megaman's charged buster. Different weapons have different charge attacks. I enjoyed making the particles and shader effects! #screenshotsaturday

Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.

#gamedev #unrealengine #unrealengine5 #megaman

Slide Brake by reversing direction, like many Mega Man games, but also PRESS UP to Slide Brake without changing direction! #gamedev #UnrealEngine5 #MegaMan

Castlevania: Death

This tweet from a mutual got my optimization psychopathy going.

I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.

Details & Benchmark in reply!