Next up
posY + sin(val1 / sp) * frc
Working on game code
Finally! New trigger type fully operational!
I probably tried for 2 days to come up with a normal look for her, but judge for yourself how it happened
Strange, the code goes astray...
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
Yay... Again bugs!
... Again
21 subscribers ... Guys, where did so many of you come from? It was only 11
.TXT - Intended as the main
.JSON - Import to the game
.BLL - The work of lab technicians, staff and the community
_Experimental_Mode. In a long development process
Saving trigger data via XML works best ...
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