Next up
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
Saving trigger data via XML works best ...
Working on game code
21 subscribers ... Guys, where did so many of you come from? It was only 11
posY + sin(val1 / sp) * frc
Strange, the code goes astray...
Yay... Again bugs!
... Again
Finally! New trigger type fully operational!
In Development
News 01/15/20 ..?










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