6 years ago

I'm working on a custom mesh deforming tool for Unity projects.


It's far from perfect - from the professional point of view -, and definitely rough around the edges, but gives some great oppurtunities for mesh deforming animations. Especially works great for simple meshes with relatively small amount of vertexes.



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I'll have some pretty interesting news related to Through he Fragmentation soon, but till then... @TophatParty created a wikipage for The Hidden Fragmentation. Feel free to check it out - or even participating in it: the-hidden-fragmentation.fandom.com

π˜”π˜¦π˜’π˜―π˜Έπ˜©π˜ͺ𝘭𝘦 𝘰𝘯 𝘡𝘩𝘦 π˜‹π˜ͺ𝘴𝘀𝘰𝘳π˜₯ 𝘴𝘦𝘳𝘷𝘦𝘳...

If you want to find out what this bot is capable of, feel free to join the server! https://discord.com/invite/uqacD4Y

Well... the day has finally come, guys. Through The Fragmentation is out! Both 32bit and 64bit versions are available for Windows.

It's almost surreal to say, but... the game is completed! There is a huge chance it'll get released till this weekend.

Released a slight remaster of The Hidden Fragmentation. Version 1.1.0 fixes the technical issues the original game suffered from. Also, there is 64bit support and a new volume control as well.

When you're working with graphics relying almost entirely on simple flat colors and color gradients, it's quite important to know if players with any type of color blindness will still be able to play your game.

Ν‘Β° ΝœΚ– Ν‘Β°) Guess what's going to happen today!

This is really weird. Am I the only one who gets redirected to this page whenever I'm trying to open a HTML build of a Unity game?

A WIP non-euclidean space in the Fragmentation level of Through The Fragmentation.