Next up
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
Concept art for the first mini boss Ally Gater, I really like how she turned out.
Tried to practice drawing some more with a certain hedgehog.
I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!
Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously
Gave him a striped shirt and some spikier hair.
After several shipping delays *it* has arrived DUN DUN DUN!!!
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
Merry Christler! And a Happy Mew Years!












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