Next up
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
Tried to practice drawing some more with a certain hedgehog.
After several shipping delays *it* has arrived DUN DUN DUN!!!
Merry Christler! And a Happy Mew Years!
I might give Lilly her own spinoff as I continue with making Muppy Tales she's quickly turning out to be such a banger character. It's crazy to me now that in the pre-rewrite of the story she only was planned to be on screen for less than 30 seconds total
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).
I am still working on this game in my free time. I'm sorry for the lack of updates, as things have been very busy for me lately. I should have some more free time now that I'm done with school, and still hoping for a December release if all goes well.
Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.
Concept art for the first mini boss Ally Gater, I really like how she turned out.











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