![](https://m.gjcdn.net/video-poster/900/4440979-e88f4pa5-v4.webp)
Next up
Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.
The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.
I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!
I added some treasure chests, NPCs, message boxes, menus and the title screen. They kind of work (health chests work, but all the treasure chests will give you a dummy item...)
Night is coming.
Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.
More about it later.
Stuff
Devlog is coming once I draw the logo and create the game page.
Don't ask. I needed a merchant character, so I just started drawing something without any idea what would it be. The shop itself is not implemented yet, though.
I started working on the actual game map (the map you have seen in the gifs and videos was a test map), and here's the progress this far. About 50% done.
Version 1.0.0 released
This is the main (stable) release.
Now with some enemies!
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