Game
Hello Neighbor: UE4 Template
11 months ago

I think I’m going to remake the AI tutorials. They’re way too confusing and poorly edited to make it easy for any newcomer to learn. So expect some new, much better versions of the AI tutorials soon!




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New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

In the next update, you can expect to find loads of secrets and... lore????? >:)

Added proper window jumping and swearing when the Neighbor is in hunt mode

WIP title screen "play" animation