Game
Monstrum: Alpha Mod
7 months ago

I unfortunately have to delay the release of the Monstrum Alpha mod due to burnout and personal reasons. As a compromise, instead of releasing V0.1 and V0.5.2 together, I will just release V0.1, likely within the next few days!




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I've been focusing on the procedural generation. There is not enough finished to show yet, but I have been recreating more models, one of which being the metal deck walkways.

Disclaimer: The GIFs are a reference from the original game, not the recreation.

More progress has been made on the generation, and this may look like the GIFs from the previous post with the metal walkways, that was the goal. I wanted to recreate a similar 'effect' to that of the GIFs while showing some of the generation!

Some more lighting progress!

Simple progress so far, I have just been fixing bugs and messing around with some small lighting effects (Sharpening, Bloom, and Antialiasing) and I found a good combination that feels decently like what the alpha had minus the Global Fog!

Got some more progress that I can show you all! This time it isn't related to the procedural generation but a new system that is being worked on. The chain physics! I used the same system that Monstrum used, at least to an extent. Hope you enjoy the clip!

Got a bit of a crane system going now. Not too much to show for it just yet, besides a basic crane movement (left/right rotation of the upper piece of the crane) and the crane chain lowering/raising. Which at the moment is just controlled through WASD.

Credits go to Team Junkfish!

I added the original escape route system, this is all made from the original scripts from the original game which my friend 4KANT was able to find when looking into the original games code and stumbled upon that.

Credits go to Team Junkfish!

Added cameras!

Update on Procedural Generation so far, mostly new rooms and layouts with some added models and textures. The exterior area (metal walkways) is not shown yet due to the missing shell. I will keep you all posted on progress soon.

OOoOoOOOo he's alive!!!

Thanks to DevilNaiden for allowing me to use his incredible recreated model of Sparky!

And of course as always thanks to Team Junkfish for any original ideas/assets that is presented in the game!