Game
Mega Man: The Rulers of Space

1 year ago

I've always really liked the Arcade buster VFX. They're really large and flashy, similar to Mega Man 8, but I like the Arcade ones more. #MegaMan #pixelart




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We've changed the target platform to MS-DOS. This cannot be undone. #gamedev

The item animations stay in sync always, no matter where, when, or how many spawn.

(60fps version in replies.)

#gamedev #UnrealEngine5 #UnrealEngine #pixelart

Are you doing unnecessary work when calling Delegates in #UnrealEngine?

I wrote an article about this small topic since I was dealing with it recently (it's free to read!) Includes examples and fancy Macros.

https://www.patreon.com/posts/unreal-engine-131408500?utm_medium…

Finally made my GJ colors thing. Not a fan but the shoes turned out pretty cool !! (I've never drawn sport shoes before)

#GameJoltColors25

Rip rip rip. More ripping for Simon, Super Castlevania IV.

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Working on Sprite After Images supporting more features like Sprite Palettes.

It's kinda beautiful honestly

#UnrealEngine

The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)

#gamedev #UnrealEngine

I was immensely bored so here's a jellyfish lady

OK, so, don't be mad, but I got mad when I looked at the Simon Belmont sprite rip for Super Castlevania IV on Spriter's Resource, so uh, adding that to the list...