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The item animations stay in sync always, no matter where, when, or how many spawn.
(60fps version in replies.)
Are you doing unnecessary work when calling Delegates in #UnrealEngine?
I wrote an article about this small topic since I was dealing with it recently (it's free to read!) Includes examples and fancy Macros.
https://www.patreon.com/posts/unreal-engine-131408500?utm_medium…
Rip rip rip. More ripping for Simon, Super Castlevania IV.
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Working on Sprite After Images supporting more features like Sprite Palettes.
The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)
OK, so, don't be mad, but I got mad when I looked at the Simon Belmont sprite rip for Super Castlevania IV on Spriter's Resource, so uh, adding that to the list...
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