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From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
Bro just LOOK AT THIS LOAD TIME
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
2/2
Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)
Just a regular development screenshot. Nothing to see here.
Added proper window jumping and swearing when the Neighbor is in hunt mode
No-clipping mechanic
WIP
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