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1 year ago

I've been considering replacing the first person perspective with a RE1 style camera system. What do you guys think?

(sphere is only a placeholder for the player character)


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Bro just LOOK AT THIS LOAD TIME

Just a regular development screenshot. Nothing to see here.

Yesterday, I did a "Try Not To Laugh" stream on my YouTube where every time I laughed, I added whatever my chat wanted into the game. So here it is. "Sugus"

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

Added proper window jumping and swearing when the Neighbor is in hunt mode

2/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo