Next up
Patch Notes:
- Added pre-alpha/alpha 1 accurate item bobbing
- Fixed various inventory bugs for the player character
- Added base materials for easier material creation
2/2
Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
WIP
Yesterday, I did a "Try Not To Laugh" stream on my YouTube where every time I laughed, I added whatever my chat wanted into the game. So here it is. "Sugus"
Added proper window jumping and swearing when the Neighbor is in hunt mode
Just a regular development screenshot. Nothing to see here.
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
No-clipping mechanic
1/2
Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)
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