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59
Game
Our Backrooms
3 years ago

No-clipping mechanic




3 comments

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(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

Predator/prey AI concept

Added proper window jumping and swearing when the Neighbor is in hunt mode

Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

In the next update, you can expect to find loads of secrets and... lore????? >:)

1/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)

Trophies are now implemented :)

Bro just LOOK AT THIS LOAD TIME

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