
Next up
Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator
and @Jack-n-Coke
for the remodel of the first floor
(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
WIP
Bro just LOOK AT THIS LOAD TIME
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
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Trophies are now implemented :)
Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)
Added proper window jumping and swearing when the Neighbor is in hunt mode











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