
Next up
Just a regular development screenshot. Nothing to see here.
Added proper window jumping and swearing when the Neighbor is in hunt mode
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Trophies are now implemented :)
Bro just LOOK AT THIS LOAD TIME
1/2
Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)
WIP title screen "play" animation
Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)
Patch Notes:
- Added pre-alpha/alpha 1 accurate item bobbing
- Fixed various inventory bugs for the player character
- Added base materials for easier material creation
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
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