Game
Rue

3 years ago

Testing adding #ttf fonts on Rue.

Implementing the #freetype library has been a fun challenge.

It works on #linux , #windows and #android , only #Quest2 left to go 😁




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Just did a crochet cat photoshoot, trying to display the full glory of the adorable felines.

Which one do you prefer?

Holidays are just around the corner. I got my hands on some #christmas fabrics and was inspired to create something.

#sewing #santa

Rue version 0.4.0 has been #published:

* All 15 cards have completed assets.

* 5 different AI opponents.

* One extra background added, thanks to "rgs_dev" on Twitter for the assets.

Plus a few more features.

Available for #Windows #Linux and #android

Found sparkly yarn. Needed to make cat thing. Am cold.

What else could I make other than a knitted double layered warm cat hat 😻

Now on #etsy : https://afloofdev.etsy.com/listing/1649198306

Version 1.0.0 of Rue is now released. It contains everything to play a sample game with AI opponents.

I’ve recently implemented skeletal animations inside my programming language / game engine called “Avdl”. This will now allow me to include animated meshes, to bring my future games to life.

Rue v1.5.3 is out! After spending a bit of time creating some basic translation, Rue is now available on the following languages:

* German

* Japanese

This is just an initial translation, most likely will need some more polish later on.

Made another cat creation, the cat hat!

Handmade with Aran yarn, which is thick and has wool bits for some extra colour.

#knitting #handmadegifts

Found new Aran yarn with wooly bits, and got creative enough to make a new creation.

#knitting #hat

Rue v1.5.7 is out!

In this update, names are added for each opponent, which are randomised.

Also ending the game now has a better experience, showing the user why someone won, and giving them the option to observe the game before quitting.