Game
Hello Neighbor: Hidden Spirits
4 years ago

I’ve been testing this feature, where the time of day is randomized each time you play through the main level, so I wanted to make a poll asking whether you guys would want that in the game.


  49 votes Voting finished



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Trophies are now implemented :)

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Just a regular development screenshot. Nothing to see here.

WIP title screen "play" animation

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

Added proper window jumping and swearing when the Neighbor is in hunt mode