Game
Arkinum's Project: Magi War
3 years ago

I've updated the description on the games main page so I won't go over it again here. Just a quick once over on what I changed in this version.

-Fixed the save system

-Damage balancing

-Enchants implemented

-Some mods implemented




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​Update on Main Game Progress. 1

Since Game Jolt only allows for an unsatisfying amount of text per devlog, I've included the more in depth devlog text as an image file.

v7.0 quick notes:

-New Tile Set

-Dialogue System

-Area Transition

-Shop System

Update on Main Game Progress. 2

As usual see the text graphic for a written explanation.

v8.0 quick notes:

-4 New Maps

-The Beginnings of a Game Loop

v5.0 quick notes:

-Trimmed off a lot of fat

-Made a drop script that drops weapons of different rarity and stats

-Added a new monster

-Bunch of minor tweaks and changes

v6.0 quick notes:

-Updated the inventory system.  Player can now equip drop weapons.

-Pressing the swap weapon key now toggles between equipment slots.

-Revised the inventory control buttons a bit.

-Save system.  Rough draft, but still operational.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Runestones: from concept to in-game model🗿