Game
Crash Bandicoot: Landed
1 year ago

I want to get the Christmas update out now, but..


Godot is kind of being a POS, exported projects have issues with TAA (making the entire scene rendered incorrectly), the main water in the start area of the level is just gone completely. And seemingly some items aren't spawning from crates and enemies like they should be. I don't want to send this version out, because somehow miraculously these bugs have randomly emerged. But I still spent time fixing up a lot of the code so I don't want to just not release it. So you guys may get a pretty buggy thing. But it's a sandbox, so think of it like playing Goat Simulator or something



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I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

May as well drop another preview

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet

Development has Re-started! Read below..

Did some work on a new area, nothing here *yet*

Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.

I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making