Godot is kind of being a POS, exported projects have issues with TAA (making the entire scene rendered incorrectly), the main water in the start area of the level is just gone completely. And seemingly some items aren't spawning from crates and enemies like they should be. I don't want to send this version out, because somehow miraculously these bugs have randomly emerged. But I still spent time fixing up a lot of the code so I don't want to just not release it. So you guys may get a pretty buggy thing. But it's a sandbox, so think of it like playing Goat Simulator or something
Next up
We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
Did some work on a new area, nothing here *yet*
Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot
Development has Re-started! Read below..
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