Game
Crash Bandicoot: Landed
1 year ago

I want to get the Christmas update out now, but..


Godot is kind of being a POS, exported projects have issues with TAA (making the entire scene rendered incorrectly), the main water in the start area of the level is just gone completely. And seemingly some items aren't spawning from crates and enemies like they should be. I don't want to send this version out, because somehow miraculously these bugs have randomly emerged. But I still spent time fixing up a lot of the code so I don't want to just not release it. So you guys may get a pretty buggy thing. But it's a sandbox, so think of it like playing Goat Simulator or something



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Not Dead Yet!

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.

Development has Re-started! Read below..

Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets

WIP: New Sky Based on the original screenshots/concept art. I'll touch it up later, but here's a preview

Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it

Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.

Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

Another preview of the game. Woods of light during the night time