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Next up
Revamped the targeting system to be more chaotic, like battles tend to be.
There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.
Animating a few variations of the death animation.
Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.
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Maybe not enough various in the death animations?
Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.
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Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.
Making things more realistic is just making it more chaotic and less perfect.
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