Game
Our Brotherly War

4 years ago

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.




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Animating a few variations of the death animation.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

New animation I made for the transition between attention and aiming.

Working on a variety of things for my game! 🌱🛠️ #indiegame #gamedev #videogames

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

Project(s) & Health Update

I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

Maybe not enough various in the death animations?

The Hive - Everything is a Crab

I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!

#GTG