Next up
Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.
Making things more realistic is just making it more chaotic and less perfect.
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
Maybe not enough various in the death animations?
Get yourself some fellas today! 👨🌾
Tiny Terraces is 25% off on Steam. #indiegame #gamedev #videogames
I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!
Working on a variety of things for my game! 🌱🛠️ #indiegame #gamedev #videogames
Revamped the targeting system to be more chaotic, like battles tend to be.
There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.
Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!
The Blight has been buried for over 800 years...
What secrets lay intertwined amidst Eireos' ruins...
The journey begins July 21st!!
Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.











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