Game
Our Brotherly War

3 years ago

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.




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Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!

#GTG

Maybe not enough various in the death animations?

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Animating a few variations of the death animation.

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New animation I made for the transition between attention and aiming.

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

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Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.