Game
Our Brotherly War

3 years ago

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.




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Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

The Cryptmaster Anniversary Update is here! 

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Try the FREE DEMO: https://bit.ly/CryptmasterSteam

Animating a few variations of the death animation.

After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!

Celebrate the parallel story to Undertale by completing these quests.

Maybe not enough various in the death animations?

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

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Play the FREE demo of Let Them Come: Onslaught on Steam: https://bit.ly/LTCOdemo

Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.