Game
Our Brotherly War

2 years ago

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.




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New animation I made for the transition between attention and aiming.

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.

Happy #WIPWednesday!

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Making some art?

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Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

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Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

Maybe not enough various in the death animations?

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.