Loading...
51
4 years ago

Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.

Making things more realistic is just making it more chaotic and less perfect.




0 comments

Loading...

Next up

Animating a few variations of the death animation.

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Moonlight Peaks is out now!

Build your farm with magic crops and livestock, customize your cottage with gothic style, and make friends with other creatures of the night.

Play the game and the FREE demo on Steam and Switch: https://bit.ly/MoonlightPeaksLaunch

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

Get yourself some fellas today! 👨‍🌾

Tiny Terraces is 25% off on Steam. #indiegame #gamedev #videogames

I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!

#GTG

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

Working on a variety of things for my game! 🌱🛠️ #indiegame #gamedev #videogames

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!