Next up
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
Revamped the targeting system to be more chaotic, like battles tend to be.
There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.
Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.
Happy #WIPWednesday!
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Making some art?
Practicing a song?
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Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.
I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
New animation I made for when a soldier is shot. I need to make a lot of variations of this but hopefully it looks realistic.
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