Game
Our Brotherly War

3 years ago

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!




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Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

New animation I made for when a soldier is shot. I need to make a lot of variations of this but hopefully it looks realistic.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.

Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Animating a few variations of the death animation.