Next up
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.
New animation I made for the transition between attention and aiming.
Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !
Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026
Thanks to Razer for providing the laptops and peripherals!
Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.
Casualties are permanent, resources are scarce, and the battles are uncertain.
Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!
Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.
Play the free demo to get started: https://bit.ly/spraypaintsimdemo
Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.
Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
New animation I made for when a soldier is shot. I need to make a lot of variations of this but hopefully it looks realistic.
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