Game
Our Brotherly War

3 years ago

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!




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Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

The Cryptmaster Anniversary Update is here! 

@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!

Try the FREE DEMO: https://bit.ly/CryptmasterSteam

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!

Celebrate the parallel story to Undertale by completing these quests.

New animation I made for the transition between attention and aiming.

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

Let Them Come: Onslaught by @Tuataragames has come to Game Jolt!

Celebrate by completing our quests!

Play the FREE demo of Let Them Come: Onslaught on Steam: https://bit.ly/LTCOdemo

Animating a few variations of the death animation.