Game
Our Brotherly War

3 years ago

Animating a few variations of the death animation.




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Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

Maybe not enough various in the death animations?

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!

#GTG

Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.

New animation I made for the transition between attention and aiming.

New animation I made for when a soldier is shot. I need to make a lot of variations of this but hopefully it looks realistic.

Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.

Making things more realistic is just making it more chaotic and less perfect.

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.