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New animation I made for the transition between attention and aiming.
Animating a few variations of the death animation.
Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.
Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.
I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!
Maybe not enough various in the death animations?
New animation I made for when a soldier is shot. I need to make a lot of variations of this but hopefully it looks realistic.
Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.
Casualties are permanent, resources are scarce, and the battles are uncertain.
Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.
Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.
Making things more realistic is just making it more chaotic and less perfect.
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