Next up
Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.
Making things more realistic is just making it more chaotic and less perfect.
Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.
Revamped the targeting system to be more chaotic, like battles tend to be.
There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.
Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.
Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.
Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.
Casualties are permanent, resources are scarce, and the battles are uncertain.
Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!
Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.
Animating a few variations of the death animation.
Maybe not enough various in the death animations?
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