Loading...
44
Game
Varminal
1 year ago

If you'd like to escape from battle, after choosing the "flee" command, you'll have to withstand one enemy turn before you can escape. If you're a higher level than your foes though, you'll flee without issue!

#screenshotsaturday #marioandluigi #indiedev




0 comments

Loading...

Next up

It's finally out! After many months in the making, we finally have the battle system build polished and ready for a public release! A playable proof of our hard work, that you can enjoy while waiting for Mario & Luigi: Brothership😉

2022 vs Now... #Varminal #IndieDev #RPG #MarioandLuigi

The character sprites aren't the only thing that look much better - thanks to our new tile artist Gardy, the environments also got a massive upgrade!

The difference is night and day, isn't it?

Starting off the new updates, we're showing off the new looks for our main characters: Tara and Vyn, as well as some major supporting roles!

Some of the designs got updated to better suit the story and the characters!

Do you see the differences? #Varminal

The first winner of our INAYAH Joltbux giveaway is @fuzzy_lol !

Enter by completing our new quest: https://gamejolt.com/quests/963

We'll pick a winner each day the quest is active! 🤯

To spice up the Mario & Luigi combat even more, we're iterating on it's enemy resistance system - some of the attacks won't work on certain enemies, but they'll put others into entirely new states, inviting some strategy into the order of your attacks!

💸 Wanna win 1,000 Joltbux? 💸

Enter by completing our new quest: https://gamejolt.com/quests/963

We'll pick a winner each day the quest is active! 🤯

In our efforts to further spice up the Mario & Luigi combat, some enemies that react differently to specific counters, can then bounce off other enemies too! Here's one example, which was also our way of including the green shell bros. move in spirit!

More progress is being made! We got the new directional movement sprites fully animated and implemented now, and they really do hit different in motion, don't they?

#Varminal #indiedev #MarioandLuigi #ScreenshotSaturday

How I handle my game's difficulty with one curve

"Hunter Chronicles: Tara and Vyn" returns under a new name and logo!

We planned this change for a long time, and it's not the only one!

Look forward to further updates, where we'll reveal a new look for the game, new character designs and more! #Varminal