So the demo should come out, either Christmas Eve (tomorrow) or Christmas day. Both later in the night (for me), it won't feature a whole lot of new stuff. Just some bug fixes (and probably more bugs I haven't noticed yet), there's some things I would have liked to include but I'll be saving those till the next phase of development. The next phase of development will be me taking any feedback, considering it and improving upon what I have and fixing things and making the overall experience better. This little Christmas thing, is just to assure everyone that:
1) There is a game and it is being worked on
2) I haven't abandoned development, and won't anytime soon.
3) The last demo had some annoyances with it, that should hopefully be fixed now (the annoying camera)
And some news on what the next phase of development will be like after this: I'll no longer be doing any sandbox builds, any new demos will be actual demos that show a slice of the story and what's actually to be expected. These will take much longer to come out, and there may not be very many (mainly to keep most things a surprise till the games finished)
Next up
First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot
Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it
We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
Development has Re-started! Read below..
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
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