Game
Granny: The Cellar
6 months ago

Immediate Update: Her AI is functional now, Her jumpscare hasn't been reworked too much so thats something i've got to work on, and her waypoints (where she spawns/moves to) aren't working, But i've got ideas...

They might even improve her spam thingy...




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I have been making signifigant progress on this game recently, and I am planning that there will likely be a teaser next week... Midnight Surviellance plans to release this Halloween, Though, there could be a delay due to lack of development time.

Already working on an update.

There will be 2 new Campaigns in this update

"Accept The Afterlife" and "Free The Curse"

I will also try to:

- Make days/lives

- Pickup and drop + hearing ai

- Subupdate soon with easier helicopter boss for the main campaign

First looks at the remade menu.

i unlocked a scary new avatar today on gamejolt.

More progress was made recently. The resident seemed to enjoy decorating

These two aren't to be messed with...

The new changes i have in this devlog is that they have footsteps, idle breathing, and spotted sfx to give some more realism to their ai's

I am working on Slendrina, Some jumpscares for these 4, and last few touches.

Highschool has been really stressful for me. So i cannot put time into working on Unity games at the moment, But some roblox TA games will be making a comeback! My birthday is tomorrow (Aug 18), I'm turning 15! one of my friends has their birthday today

This game can only have a mobile port, However for PC users who use Emulators, In this game, You will be able to disable the apperance of the UI, and enable special effects too

Edit: It's only for Emulator. Mobile devices run terrible with it. sorry...

It's almost time to reveal the next big game...

Evolution of the Early Menus

1st Screenshot - Two weeks into development.

2nd Screenshot - Around the same week of the 1st, Just a few days after.

3rd Screenshot - Two weeks later from the 2nd screenshot.

4th Screenshot - Around three weeks after the 3rd.