Game
Granny: The Cellar
2 years ago

Immediate Update: Her AI is functional now, Her jumpscare hasn't been reworked too much so thats something i've got to work on, and her waypoints (where she spawns/moves to) aren't working, But i've got ideas...

They might even improve her spam thingy...




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Granny the mall now has a PC Port

Day 4 of my current progress. Slendrina's Mother now wakes up and breaks free from her imprisonment after completing this puzzle.

Then something else happens...

Lethal mines will be featured in the mall on harder difficulties. No second chances with these...

It will also be very cold...so you better stay warm...

Heya Everyone! Back with more info on the upcoming fanmade update for the GTC Fanmade V1.1 Update. So much has already changed!

AI's mostly complete, More foliage is around to give the abandoned feeling, and many new improvements to the menu and player.

First looks at the remade menu.

A Dead Afterlife...

V1.2 Teaser on it's way to my youtube channel!

Finished Menu completely. The game will have hidden documents to find filled with lore and achievements to collect. The burning the teddy will also return with a reworked chase sequence at the end, along with granny's struggle mechanic.

V1.0.41

- More Atmosphere changes

- Slendrina Shake removed due to issues

- Eye glow removed for performance issues

- Changed more UI

- Fixed Slendrina's Animator

These two aren't to be messed with...

The new changes i have in this devlog is that they have footsteps, idle breathing, and spotted sfx to give some more realism to their ai's

I am working on Slendrina, Some jumpscares for these 4, and last few touches.

V1.2 is coming Next March.

- Shop, Daily Tasks, Leaderboard stats

- Slendrina is here

- New "Nights/3 Lives" system for getting caught

- Baked lighting

- New "Variators" to add to your game

- Moving trees

- Sleath