The fourth game mechanic test build has the start of basic combat. Important thing to remember we will be tweaking hitboxes, animations, and polishing it as we get closer to the first Alpha one release.
I know the dagger from the player's hit box needs an adjustment and currently testing it out while adding some blood particles to the zombie attack to make it easier to visualize the hitbox for it.
The build also has tests for a placeholder sound effect when hitting the zombie and a placeholder damage visualization effect that makes the zombie blink a bit. Will add some visual and audio feedback to the player before next test build.
Thank you to everyone trying it out.
#immortal_chronicles #metroidvania #devlog
Next up
Got some of our favorite grim reaper's animations in with the first set of conversations with him. Will be in the next game build. Video showing off his little idle animation.
#immortal_chronicles #metroidvania #devlog #pixelart #animation
The start of the character stat system is ready for the next build. Enemies should actually take a variety of damage starting next build. Nice little screen shot showing on the right side a nice little editor to see stat changing effects and the sources.
Got new builds being prepared now for the project. Since the last post a lot of big things have started to come into the project. Read the article for the rundown.
Here is a small video to just show the work in progress save and load system being put in the next build.
Current release build: Private test 0.0.2 UI update Version 0.0.2 overview article
This build is just to start getting the new logic of the UI code in game that was done after the development restart. Note not all the original art is in yet.
Here are some more NPC art. Next week we will have the character art for the town people started. One of these animations is just for small detail when entering the library randomly. Would be boring if every character only had one type of idle animation.
Immortal Chronicles - Shatter Fantasy project
Character Animation Showoff 1: Loki - Your castle friendly trickster.
Animations: Teleport leaving Idle 2 Freelance Artist in charge of Loki's concept art/animation - Max Creed.
Started on the interior for the tavern. The tavern will be where you get quests and can gather information from NPC you made friends of. The tavern NPCs are just stock placeholder art for now and will be replaced later with more custom art.
Ocean Generator - Unity 6 Render Graph API, Compute Shaders, and Job System.
Started making a mini diagram to show each region and the connections between them. This way people will have a semi direction hint before the map system update comes out. There are more regions not shown. Note this doesn't include the fast travel system.
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