Game
Immortal Chronicles
2 days ago

Immortal Chronicles - Pre Alpha Testing Build 0.0.9

Important release notes and progress report for future builds.


Starting from here builds will start adding content to the game and actually have a story flow to it. This build is the last one before creating the prototype starting cutscene. Meaning I am finally ready to start releasing the story content and dialogue with NPCs.

Next non-bugfix build will have at least the first main NPC the player interacts with. For the next couple of non-bugfix builds I will add a new NPC each build. Got three main NPCs I want in the next couple of weeks to be included in the builds.

Making a roadmap and pinning it to the game dev page for people to see what I am working on.

Build Release Notes:

New Additions:
- Added a temporary small set of dialogue when starting the game to go over controls. This will be removed when the main menu is set up with a menu option to see all in game controls.

- Added a custom hit box system for each animation frame allowing weapons and enemies attacks to match their visuals. Attacks will be tweaked as new game builds are done.

Changes:

- Changed how rooms are loaded.

  • This change mostly is for me to see as the change makes creating new rooms and enemies' spawns easier.

  • Added this note just in case anything room related breaks for players.

Bug Fixes
- Changed how physics are calculated and how collision interactions happen with any character and platforms.

  • This improves slopes collisions.

  • Prevents the characters from gaining too much velocity and clipping.

  • Allows some enemies to deal contact damage without pushing the player into walls or platforms.

- Updated the camera confiner for the rooms. The version we were using had a bug in it breaking cameras after dying and respawning sometimes. This was a game engine bug.



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