Starting from here builds will start adding content to the game and actually have a story flow to it. This build is the last one before creating the prototype starting cutscene. Meaning I am finally ready to start releasing the story content and dialogue with NPCs.
Next non-bugfix build will have at least the first main NPC the player interacts with. For the next couple of non-bugfix builds I will add a new NPC each build. Got three main NPCs I want in the next couple of weeks to be included in the builds.
Making a roadmap and pinning it to the game dev page for people to see what I am working on.
Build Release Notes:
New Additions:
- Added a temporary small set of dialogue when starting the game to go over controls. This will be removed when the main menu is set up with a menu option to see all in game controls.
- Added a custom hit box system for each animation frame allowing weapons and enemies attacks to match their visuals. Attacks will be tweaked as new game builds are done.
Changes:
- Changed how rooms are loaded.
This change mostly is for me to see as the change makes creating new rooms and enemies' spawns easier.
Added this note just in case anything room related breaks for players.
Bug Fixes
- Changed how physics are calculated and how collision interactions happen with any character and platforms.
This improves slopes collisions.
Prevents the characters from gaining too much velocity and clipping.
Allows some enemies to deal contact damage without pushing the player into walls or platforms.
- Updated the camera confiner for the rooms. The version we were using had a bug in it breaking cameras after dying and respawning sometimes. This was a game engine bug.
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