Next up
Devlog-2
*Added the ability to drop items, but this function could be improved.
*Construction of Granny's house began not long ago.
(Granny's house may disappoint you because the materials of this house are all from Granny 1, 2 and 3.(including items)...)
Devlog
1. The basic interaction is done and the shotgun is supported
2. Granny's animations have increased.
3.Added MouseSensitivity & GraphicsQuality
4. Some language translations were done. Such as zh-CHS, ru-RU etc.
Hope i can finish this game soon :3
Devlog-4
1.Added an new enemy, Grandpa. (He can attack player through shotgun).
2.Added outline to items.
3.Added a new way for player to hide. (Locker)
4.Updated "player_died" animation for more realistic effects.
5.Added camera animation when shooting.
Devlog-5
-Add a new weapon, baseball bat
-Xbox controller now is support
-Arabic now is support
-AI and a few other details are optimized
Devlog-3
1.Fixed a bug where dropped objects would clip through.
2.Some interactive functions have been optimized.
3.Granny can open closed and locked doors, but this feature needs to be improved.
Btw, I will probably update a Devlog every week.
A simple Granny AI.
(btw: Do you want me to make multilingual features for this game?)
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
"Our work is never over" they said.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Explosive domino effect










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