Game
FNaF World XL
1 year ago

Important Poll: Limit the Unlock Method?


Pretty quick poll to wrap up the config on our resident clown:

should I put a restriction on the unlock method?

(In either option, the player's location and the items equipped/unlocked will affect the rarity.)

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Option 1: No limit, but balance out by having a much lower chance of appearing

Option 2: Limit appearances using a Chip, but would have a higher chance of appearing

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After this poll wraps up and the winning pick implemented, all that's really left on the to-do list is to have a final check for any game-breaking issues.

Probably safe to say that this build might be ready in time for an early October release!

  50 votes Voting finished



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Yeah, we're doing this.

The more things change, the more they stay the same.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Figured it out.

I might be having too much fun with this process...

First signs of danger.

Suppose it was about time that some of these skills got a little extra kick.