Game
FNaF World XL
1 year ago

Important Poll: Limit the Unlock Method?


Pretty quick poll to wrap up the config on our resident clown:

should I put a restriction on the unlock method?

(In either option, the player's location and the items equipped/unlocked will affect the rarity.)

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Option 1: No limit, but balance out by having a much lower chance of appearing

Option 2: Limit appearances using a Chip, but would have a higher chance of appearing

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After this poll wraps up and the winning pick implemented, all that's really left on the to-do list is to have a final check for any game-breaking issues.

Probably safe to say that this build might be ready in time for an early October release!

  50 votes Voting finished



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Suppose it's rude to come back doing polls without showing some sort of progress for it.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

New look, new direction.

I might be having too much fun with this process...

New project is having a fun, early outing.

Figured it out.

That time of year again.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

How about we change things up?