This is just an idea that hit me at work, but figured I'd ask before I do anything rash.
So for reasons that may become apparent to players who get far enough into the game, the party swapping is pretty different from the original. At the moment, each slot has the ability swap independently (ex. Slots 1 and 5, 2 and 6, etc.)
Just curious if I should make this more of a proper feature to offset current issues with the game not properly tagging out a team when they die.
---
Option 1: I keep the current format where the team only switches out dead teammates when there is a full wipe (and I'll just try to figure out some way to fix the current code without fully dismantling everything)
Option 2: I make it so that when a teammate dies without a revive on hand, they are swapped out immediately for the other teammate in reserve
0 comments