Game
FNaF World XL
9 months ago

Important Poll: Tag outs when dead


This is just an idea that hit me at work, but figured I'd ask before I do anything rash.

So for reasons that may become apparent to players who get far enough into the game, the party swapping is pretty different from the original. At the moment, each slot has the ability swap independently (ex. Slots 1 and 5, 2 and 6, etc.)

Just curious if I should make this more of a proper feature to offset current issues with the game not properly tagging out a team when they die.

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Option 1: I keep the current format where the team only switches out dead teammates when there is a full wipe (and I'll just try to figure out some way to fix the current code without fully dismantling everything)

Option 2: I make it so that when a teammate dies without a revive on hand, they are swapped out immediately for the other teammate in reserve

  29 votes Voting finished



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Next up

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Got a (mostly stable) demo ready for the occasion!

Suppose it's rude to come back doing polls without showing some sort of progress for it.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

First signs of danger.

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

That time of year again.

I think I know what needs to be done to shake up XL's next public appearance...