Game
FNaF World XL
7 months ago

Important Poll: Tag outs when dead


This is just an idea that hit me at work, but figured I'd ask before I do anything rash.

So for reasons that may become apparent to players who get far enough into the game, the party swapping is pretty different from the original. At the moment, each slot has the ability swap independently (ex. Slots 1 and 5, 2 and 6, etc.)

Just curious if I should make this more of a proper feature to offset current issues with the game not properly tagging out a team when they die.

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Option 1: I keep the current format where the team only switches out dead teammates when there is a full wipe (and I'll just try to figure out some way to fix the current code without fully dismantling everything)

Option 2: I make it so that when a teammate dies without a revive on hand, they are swapped out immediately for the other teammate in reserve

  29 votes Voting finished



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Got a (mostly stable) demo ready for the occasion!

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

I might be having too much fun with this process...

Can it be done?

(Also, Happy New Year)

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.