Creating Reusable Art
For example, the sprites for Kyle (the player character) are made using multiples reusable pieces.
On runtime, those pieces are joined together to create all the animations the player can execute on gameplay.
This technique saves a lot o storage space and, thus, was heavily used on the NES, SNES and even PSOne era (Mega Man X4, X5 and X6 used the same technique).
Thankfully we don't need to develop art in this way anymore with the increase of storage space and CPU power. Today, for almost every pixel game made, each sprite is stored in a single frame and animations are created cycling those frames.
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