Next up
Cool death screen that took me too long. Still not perfect but whatever.
Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.
🧪 A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.
Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.
Portal
The mismatched art style was annoying me so I pixelized most of the new art.
New water + waterfall (And a mandatory secret behind the waterfall, this is a video game after all).
Visited portals are now green. I'm unsure how to make this colorblind accessible, but it's a bit better now.













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