Next up
Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.
Further procrastination, got this low poly animal pack, and also added some 3D text. Leaning hard into the Vaporwave feel. Idk it just feels right.
Apple Silicon (PREVIEW) Announcement and Development Update
Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.
I genuinely don't know what to do in this corner of the map lol. I'll figure it out though.
A checkpoint system was suggested to me, so I programmed this quick checkpoint system in with a shader as well.
Iteration 2, a vaporwave theme? This might clash with an idea I have later in the game.
Working on moving platforms and quicksand. Platforms are a little hacky, but it works. Quicksand works similar to Mario 64 (it's insta-kill). I also made this sand swirl shader for quick sand (it's animated)













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