Game
Acceleroll

1 year ago

Spent the remainder of the night making some fun unlockables (if a bit silly), also spent more time on the remix mode. I added this lava lake section, I think it looks nice (GIF).




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Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity

Further procrastination, got this low poly animal pack, and also added some 3D text. Leaning hard into the Vaporwave feel. Idk it just feels right.

Apple Silicon (PREVIEW) Announcement and Development Update

Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.

Teaser for visuals of a new mode. Only visuals at the moment. This is for a new mode that will contain remixed stages (gameplay and environments), and for this level the visuals are a thunderstorm! No level design yet...

I genuinely don't know what to do in this corner of the map lol. I'll figure it out though.

A checkpoint system was suggested to me, so I programmed this quick checkpoint system in with a shader as well.

Iteration 2, a vaporwave theme? This might clash with an idea I have later in the game.

Working on moving platforms and quicksand. Platforms are a little hacky, but it works. Quicksand works similar to Mario 64 (it's insta-kill). I also made this sand swirl shader for quick sand (it's animated)

In editor footage of controller support on UI

It will only support Xbox controllers natively.