Game
Acceleroll

2 years ago

Spent the remainder of the night making some fun unlockables (if a bit silly), also spent more time on the remix mode. I added this lava lake section, I think it looks nice (GIF).




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Cool death screen that took me too long. Still not perfect but whatever.

Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.

🧪 A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.

Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity

Teaser for visuals of a new mode. Only visuals at the moment. This is for a new mode that will contain remixed stages (gameplay and environments), and for this level the visuals are a thunderstorm! No level design yet...

The mismatched art style was annoying me so I pixelized most of the new art.

In editor footage of controller support on UI

It will only support Xbox controllers natively.

New water + waterfall (And a mandatory secret behind the waterfall, this is a video game after all).

Visited portals are now green. I'm unsure how to make this colorblind accessible, but it's a bit better now.