π Read the full devlog article here:
https://michellerakar.blogspot.com/2025/03/nay-saga-devlog-10-3d-printing.html
π Read the full devlog article here:
https://michellerakar.blogspot.com/2025/03/nay-saga-devlog-10-3d-printing.html
In this Nay Saga devlog, I talk about how I made some of the additional game pieces, the logo, box, etc., and the first real playtest that I did with my friends:
In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:
In this Nay Saga dev log, I revisited the digital version of the game and started to lay out menus and code the player's hand and CPU actions:
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In this week's Nay Saga devlog, I talk about how I redesigned the card layouts and organized character art:
Welcome @YahahaGames to Game Jolt by giving them a follow!
They're an international publisher dedicated to transforming indie games into global successes.
Check out their game Midnight Special here: https://bit.ly/midnightspecialgj
In this week's Nay Saga dev log, I added new cards to balance things, tested in Tabletop Simulator, and printed some more cards for testing.
In this Nay Saga devlog, I finally finalized the card design so I talk about how I landed on that final design:
π¨βπBorn from Yahaha Studios' no-code game engine ecosystem, Yahaha Games is a small publishing team with members from Finland, Singapore and China, dedicated to transforming indie games into global success. πThanks for supporting us!
In this game devlog for Nay Saga, I talk about the first stages of the digital video game prototype I made for testing and the initial card generation I did when learning nanDECK.
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