📕 Read the full devlog article here:
https://michellerakar.blogspot.com/2025/03/nay-saga-devlog-10-3d-printing.html
📕 Read the full devlog article here:
https://michellerakar.blogspot.com/2025/03/nay-saga-devlog-10-3d-printing.html
In this Nay Saga devlog, I finally finalized the card design so I talk about how I landed on that final design:
In this week's Nay Saga devlog, I talk about how I redesigned the card layouts and organized character art:
In this Nay Saga dev log, I revisited the digital version of the game and started to lay out menus and code the player's hand and CPU actions:
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
Here's a gameplay video of the digital version of Nay Saga. I adapted 2/6 of the game types from the physical board game to RPG Maker MZ in a few months.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In this Nay Saga dev log, I present the final cards, made a how to play video, and the presentation for the itchio page:
In this Nay Saga dev log, I show some of the updates I made for the physical aspects of the game before sending it off to the final print:
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
to open today's slot on the calendar.
Last year, I made a game in Ren'Py for the "Only One of Any Asset" (O2A2) Visual Novel Jam 2024. Here's a video where I play through the game, Clove's Story.
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