Game
Husk Nights 2

4 months ago

Incoming BULLSHIT :::


Hey Husk Nights fans and non. Remember when I said I'm focusing entirely on my original project, BLOOD BANK (name pending)? Well, I still am. But I've also been doing a lil something on the side :::

I've always had an issue with FNaF: Help Wanted. Like obviously, it was a massive step for the quality of games we'd get in the franchise. But honestly, some of the execution on gameplay was sacrificed from how cool it coulda been. Sometimes it feels like they had to pander to an inexperienced audience so they cut back on most of the REAL pressure you felt in the OG 4 games.

For instance,,, FNaF 2.

screenshot_2026-01-21_173533.png

Now I won't say much, I don't wanna spoil all the good parts. But just keep your eyes peeled for a new game on my profile very soon :]

Cheers.



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Not HN2 related, really, but I did wanna post this neat screenshot I got whilst working on my personal project.

That fella right there uses an alternate version of the Fox/Rabbit movement code from Office 1. How neat!

NEW YEARS UPDATE ::: STATE OF HUSK NIGHTS 2 ::: BHZ ORIGINALS INCOMING

FIVE NIGHTS AT FREDDY'S 2: VR IS LIVE

Come out and play!

You have a visitor.

70's bonnie

Peeping Tom.

Woah! We've surpassed day 1 release downloads by over 2x for the Office 2 update! Alongside almost beating out Husk Nights 1's follower count! Y'all are great, thank you so much!

To keep up with updates, join the Discord!:

https://discord.gg/dREqFRxNbw

Beloved entertainment venue rises from the dead, boasting new name: "Dator's Rock 'n' Rave"!

(circa. July, 1991)

A major performance boost coming to HN2 is reducing the viewport size to half-resolution. This makes lower-end devices able to run Office 2, the most taxing scene, at over 60FPS consistently. This also, however, requires a manual redo of all UI elements.