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Introducing: the switch-up mechanic! During the enemy turn, you have two counters to choose from: jump, and hammer! The former is easier to time right, but the latter deals more damage, allowing for some risk and reward.
#marioandluigi #screenshotsaturday
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THE FIRST BUILD OF OUR MARIO & LUIGI-INSPIRED INDIE GAME IS HERE!
Three playable short battles which include all the features we've shown off so far!
It's already available to our 15€ tier Ko-Fi members!
Support us to get it now! https://ko-fi.com/animalrpgdev
In our efforts to further spice up the Mario & Luigi combat, some enemies that react differently to specific counters, can then bounce off other enemies too! Here's one example, which was also our way of including the green shell bros. move in spirit!
It's finally out! After many months in the making, we finally have the battle system build polished and ready for a public release! A playable proof of our hard work, that you can enjoy while waiting for Mario & Luigi: Brothership😉
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
To spice up the Mario & Luigi combat even more, we're iterating on it's enemy resistance system - some of the attacks won't work on certain enemies, but they'll put others into entirely new states, inviting some strategy into the order of your attacks!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
More progress is being made! We got the new directional movement sprites fully animated and implemented now, and they really do hit different in motion, don't they?
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