
Introducing: the switch-up mechanic! During the enemy turn, you have two counters to choose from: jump, and hammer! The former is easier to time right, but the latter deals more damage, allowing for some risk and reward.
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The character sprites aren't the only thing that look much better - thanks to our new tile artist Gardy, the environments also got a massive upgrade!
The difference is night and day, isn't it?
The facelifts keep coming, and so does the game's progress! Take a look at our vibrant new tileset for the sewer area, as our duo jumps on through in a fully functional 2.5D engine, all coded by our skilled programmer, MaxL0s!
Another move has been fully implemented! As we've said earlier, as the replacement for Mario & Luigi's bros. moves, Plink will transform into tools for our heroes to use on the overworld. Here's the first one you'll receive in this game - the Plinkoline!
We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop
Snag a new avatar frame and a sticker pack or two!
Remember, every purchase supports our creators and our community!
Support creators, shop on Game Jolt! #broadcast
Mini Mario's 2D sections will also be returning (as they were imo some of the most memorable segments in Mario & Luigi: Superstar Saga) in expanded 2D platforming sections, that'll also be more challenging to make use of Plink's new platforming abilities!
More progress is being made! We got the new directional movement sprites fully animated and implemented now, and they really do hit different in motion, don't they?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
With the overworld's base mechanics close to being fully implemented, we're going back and finally progressing the battle system again! Here's a look at some new animations, new UI, and new.. well, everything! (BG is a placeholder though) [🔊Sound on!]
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