It's a Cube version 2.1 major changes (see changelog.txt included in the download for more details):
- Added full controller support!
- Updated the in-game tutorial page and added a tab for controller controls.
It's a Cube version 2.1 major changes (see changelog.txt included in the download for more details):
- Added full controller support!
- Updated the in-game tutorial page and added a tab for controller controls.
I'm working on an update for It's a Cube! I've implmemented Game Jolt's API and added 4 trophies and score saving.
Here's a version with just the background bushes visible!
IT'S WORKING! As far as I can tell, the player's score, high score, and difficulty are now all saved to and loaded from a Json file on the application's persistent data directory (which is in the user's program files directory on their computer)!
I'm working on adding in-game achievements for It's a Cube that correspond to the Game Jolt trophies. I also plan to make versions of the in-game art for these to use as trophy icons for the game's page on Game Jolt eventually.
I DID, in fact, get around to re-shading the art for the spider enemy by the way! The character sprites in Hensen feel a lot crisper as a whole now!
Here's a before and after GIF of the re-shaded wasp enemy!
I'm working on a main menu now! I think it's coming along quite nicely so far. Oh and I've also improved the model for the cube as well.
You ever find a bug so silly and ultimately unproblematic that you just decide to leave it in? I just discovered if Hensen gets webbed mid-fire, the animation will be stuck with the honey glob halfway out of the gun haha.
The new main menu backdrop is, slowly but surely, taking form! I'm pretty happy with the background bushes now, Might add white flowers to them to make them look like white azalea bushes. I think I'm gonna shape one bush a day until they're all done.
Many Improvements to the main menu, and I added a floor texture and improved the level behind the cube!
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