Game
Tsalagi

2 years ago

Items can be gotten, and you can see what you got. Also got the PC base fixed so he's proportional and looks human. Next I'm either going to tackle character creation or quest mechanics. Probably character creation because I already started that...




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Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

NEW PACKAGES AVAILABLE NOW!

Version 1.1.0 is now available for Linux and Windows

-Platform bugs fixed where player fell through the floor

-Area 2 accessible through Level 8

-Minor spiffing up, wax and polish

Working on battles. A little different than last time, aesthetically, but still the same basic idea

Did you miss out on any of the games we highlighted from Steam Next Fest? They're all listed in the article. Check out their demos before Next Fest ends!

With exception of some minor odds and ends, the home interior sheet is finished, which means I can start on all the levels. The next house (level 9) is an old farmhouse, the kind that had a bazillion rooms

Akatori is an epic metroidvania where you wield your staff to fight, jump, and explore diverse realms across different eras.

It's also one of the games that's part of Steam Next Fest!

Play the Steam Next Fest demo now: https://bit.ly/Akatori

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

This game has gone through so many iterations it's not even funny anymore

Take a trip to Nostalgia Land in @JacksonG13 's Sky World 64, a cozy sandbox game that harkens back to the 64-bit era.

This survival experience takes heavy inspiration from Minecraft’s Skyblock!

Play the Steam Next Fest demo now: https://bit.ly/SkyWorld64

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient