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Made an Earthbound-esque battle UI in Kristal in about 4 hours. I have a fat headache, but it was worth it.
This will be a library I'll be releasing in the Kristal Server once completed, allowing you to make and play games in this style.
Status Update
I've customized the CELL menus, giving each menu special "Soul" sprites corresponding to their origin.
I've also FINALLY added Static encounters to the battle rooms.
Mini Status Update 2
Added a special "Shayy" easter egg. If you have Shayy in your party, upon encountering Toriel, "Punch Card", a Shayy Megalovania will play, and the background will change.
(Go to 00:24 for the fight)
The music is an absolute banger.
Mini Status Update 5
After weeks of studying, I've figured out how to create fully functional critical hits with single reticle weapons.
Anyway:
- Added working Single reticle weapons critical hits
- Added low HP and DOWN colors for Multi/Single Battles.
FINAL UPDATE BEFORE DELTARUNE CH3 & 4
Fully customized the Save Menu, as well as made it more Undertale-esqe.
Added CRIT hits, dealing 1.25 damage for single reticle weapons.
Added a toggled ACT/SKILL menu in battle. (Up and down to alternate)
Final Devlog before Deltarune Ch3/4
Read below as I will be explaining what is left before I release 1.0.0.
This will be the new thumbnail for Kristal Battle Mode.
Took me 3 hours, but DAMN was it worth it.
Loox has been added into the game, and I'm also working on a single room for hardmode enemies.
Battle Buttons have been slightly redone to fit the new Battle UI.
I have a very special feature coming in 1.0.0. If we can get to 40 followers, I'll add it into the upcoming demo for y'all to experiment.
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