Just added ShapePlacer 1.2.0. More bug fixes and changes than new features this time, but there is a secondary next shape visible in the queue now. Give it a shot!
Next up
Replaced my old shop textures with new ones...works like a charm
The humble beginnings of what will eventually become an inventory system. For now, it’s just a grand display of apples though.
#godotengine #godot #gamedev #indiedev #indiegame #gamedevelopment #inventorysystem #sobanya
The current state of the loot system in my game. Players can select up to four locations where they want to scavenge and receive some randomly-generated loot.
#godotengine #gamedev #indiedev #indiegame #godot #lootsystem #sobanya
Figured out how to display the number of items found instead of displaying the same item multiple times. Might be a little hard to see them in the gif though :(
#godotengine #godot #gamedev #indiedev #indiegame #gamedesign #lootsystem #sobanya
Working on fixing the perspective in my game. Not quite there yet, but it's definitely improving.
Learned how to use Adobe Illustrator just for this, but I finally gave my characters a much needed makeover. Here is one of them.
So guys, we did it, we reached 1 000 stickers
Items can now be moved between inventory slots and swapped places with each other. The inventory system is slowly coming together!
The early stages of a loot system. Next, I will have to figure out how to replace repeated items with numbers on top of one item.
I really thought I had "fixed it" when I posted the before and after images. How wrong I was...
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