Game
FNaF World XL
4 years ago

Just to quickly address something:

I might add a new Chip in V1.0.0, but it'd be after I sort out the rest of the update and figure out what would be the best fit.

(Currently have no idea what function the chip would have, so can't say much else on it.)


Between the Chips, the upcoming Bytes, and the to-be-added Endo mods, there's a lot of overlapping mechanics to juggle.

'>->



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I might be having too much fun with this process...

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Got a (mostly stable) demo ready for the occasion!

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Can it be done?

(Also, Happy New Year)

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.