Between the Chips, the upcoming Bytes, and the to-be-added Endo mods, there's a lot of overlapping mechanics to juggle.
'>->
Between the Chips, the upcoming Bytes, and the to-be-added Endo mods, there's a lot of overlapping mechanics to juggle.
'>->
Figured it out.
While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
That time of year again.
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
The more things change, the more they stay the same.
I might be having too much fun with this process...
Yeah, we're doing this.
New look, new direction.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
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