Game
FNaF World XL
3 years ago

Just to quickly address something:

I might add a new Chip in V1.0.0, but it'd be after I sort out the rest of the update and figure out what would be the best fit.

(Currently have no idea what function the chip would have, so can't say much else on it.)


Between the Chips, the upcoming Bytes, and the to-be-added Endo mods, there's a lot of overlapping mechanics to juggle.

'>->



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How about we change things up?

New project is having a fun, early outing.

Yeah, we're doing this.

The more things change, the more they stay the same.

Motivation has returned in a substantial enough way.

I might be having too much fun with this process...

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.