Game
FNaF World XL
3 years ago

Just to quickly address something:

I might add a new Chip in V1.0.0, but it'd be after I sort out the rest of the update and figure out what would be the best fit.

(Currently have no idea what function the chip would have, so can't say much else on it.)


Between the Chips, the upcoming Bytes, and the to-be-added Endo mods, there's a lot of overlapping mechanics to juggle.

'>->



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Suppose it was about time that some of these skills got a little extra kick.

It's been a long time coming...

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

New look, new direction.

Can't wait to meet you!

How about we change things up?

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.