
This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).
Next up
I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.
I continue to work on procedural tools. I added some random variations when the procedural fences are created.
Last week I worked on camera view. I improved the system to switch between camera views.
Too Many Games is this Friday! Be there or be Slime!
I wanted to add sound to my crowd module. At first I had no good results.
I created a nice little script to have a sound that follows the car when the car is close to the crowd.
It works much better :).
It also works for seaside waves.
What was your favorite demo from the June 2026 Steam Next Fest?
I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.
Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).
Working towards TMG i decided to update some visuals!
This time around the cannons used for transporting!
I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.















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