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3 years ago

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).




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Last week I worked on crowd for my arcade race template. I'm happy with the result :).

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

Now the player can choose between several number plates :) .

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.