Learn how the Builder moves and captures in this strategy Battle of Lords - Advance Chess game!
✅ Basic Builder Movement
✅ Capture Move
✅ Build Wall
⚠️ Why you should utilise Builder to strengthen your defence line
https://www.youtube.com/watch?v=qejvMMixlBw
Next up
Core Mechanics Prototype ⚠ Currently testing new interactions like catapult splash damage and indirect attacks
Characters and Animations 🧪 Joker logic implemented — allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)
Characters and Animations
✅ Basic idle and move animations added for sentinels 🎨 Visual differentiation of factions via shaders and color overlays
Core Mechanics Prototype
✅ Classic chess logic ported to Unity ✅ Walls added as immovable obstacles on board ✅ Custom rule engine allows piece movement and attack range to be redefined per piece
Characters and Animations
✅ Basic idle and move animations added for knight, catapult, dragon units 🎨 Visual differentiation of factions via shaders and color overlays
Chiaki Nanami!
Another house i made long time ago.
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
0 comments