Game
Tsalagi

2 years ago

Made a simple injury animation so we can actually see that damage is being done (screenshot is part of the death animation) Also added more props and prop shenanigans. There is a chance they could fall over at some point, and it might hurt




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Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

Working on battles. A little different than last time, aesthetically, but still the same basic idea

Long awaited weekends lay ahead of us☀

A perfect time to admire the views of Arkana! Build a cozy house on lake shore, cook your masterpiece of a dish, invite some friends to the table and together meet a picturesque sunset🌄

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Ah, yes, Grandpa and Grandma's old farmhouse, with a million rooms, basement full of mason jars, and the old '57 Chevy in the garage

I mean, not my Gramma and Grampa, but someone's, right?

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs

New to Legion Hearts? Here’s what the game is all about.

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below