Game
The Prabbits: Happy Dogfights

5 years ago

Major Update of The Prabbits: Happy Dogfights (Free Early Access)


Finally updating the demo of my next game, just in time for you to enjoy with some friends during the festive season :) Hope you like it!

This is a major update, a lot of love and time has gone into it. In summary, it is much more fun and less buggy :) with a new level to unlock. But for those who wants to know more, I prepared a detailed changelog you can read below.

A New Level and a Newsletter

I wanted to make a valuable gift to players who may like the game and want to join the newsletter I am planning to start (already part of my new year's resolutions). So I developed an additional level especially for the occasion!

demo-level4-2.gif

It is inspired by ironworkers and the giant crane hook they use to raise beams of steel up to the sky. Watch for the iron ball as it will be deadly.

I also designed an in-game form for players to join the newsletter.

Hopefully, I will be speaking to you soon about the development of the game and my new gameplay and game mode ideas :) !

Change to the Gameplay

newbomb-demo.gif

The Bomb does not eliminate a player for the whole tournament any more. This was judged too punitive; now, a bomb will eliminate a player for the next round only. Hence if you only play at two players, the player who used the bomb will win two rounds at once.

demo-bomb-small.gif

The radius of the Bomb is now shown on the screen with a red semi-transparent circle. The bomb will explode at the end of its timer (instead of simply disappearing); when the time comes close, the red circle will flicker.

I also reduced the number of hearts and increased the time before they respawn: there were too many hearts, that made the dogfights too long.

control-scheme.gif

Finally the controls have changed a bit, it is now left to turn the plane anti-clockwise and right to turn the plane clockwise. The player can now control the speed of the plane with the vertical axis of the second thumbstick.

New Local Multiplayer

You can play locally without being connected to the internet! Sounds quite normal, but before this release the game needed to connect to internet :) !

Although that's not a new feature, note that you can play at two on the same keyboard!

image-20191208193326587.png

Updated Online Multiplayer

The online multiplayer is now much closer to what exists elsewhere, with a lobby and rooms. It is still experimental; as I am using a free server for this free demo, only 20 concurrent clients can play at the same time. Here what's new:

  • new Lobby and Rooms system

  • create a room with its unique name for your friends to find you easily

    demo-createroom.gif
  • use the search button to find the room of your friend

    demo-lobby.gif
  • Master client needs to wait for other clients' players to be ready

  • the game still allows several players to play from the same machine

Graphic Updates and Readability

I realised that some players did not always follow what was going on during a tournament. For instance, some players did not know who was currently leading the tournament (and hence who should be hunted). I tried to make the game more readable.

  • Level 1 and Level 2 were redecorated (see below)

  • a crown was added on the head of the Prabbit who won the most rounds:

    unity_a2vkce6cq4.png
  • an arrow pointing forward was added to help the player aim when shooting

  • players can test which slot they are in the player list by pressing START:

    pressstart.gif
  • textual announcement of who is not playing next round

  • planes will emit smoke based on their remaining life (white for 50% life, black for 1% life)

  • more readable leaderboard, the text "1/5 wins" was replaced with a row of stars that is easier to read

    demo-leaderboard2.gif
  • the star animation makes the winner more visible

  • "Out Next Round" is displayed in the leaderboard when players are eliminated for the next round

UI improvement

demo-fume2menu.gif

A new in-game menu allows players to go back to the level selection/lobby or see the controls.

controls-demo.gif

A new help panel was added to familiarise players with the control schemes and rules.

Bug corrections

  • ghost plane: after a plane was destroyed, its collision box could still be active and destroy your plane

  • sometimes, to kill the last player with a bomb would make the player win the tournament

  • many more... in a few words, the game should be more stable now!



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Next up

Working on a new barrel-roll move that allows players to steal the bombs of their opponents mid-air! That should help creating shifts in situations :)

I know that sounds boring, but the next release is also the opportunity to rework the menus! :D

I started to work on making bots for the game :) so that players can play on their own too ! See my first blogpost on the AI here: https://nodragem.github.io/Blog/post/gamedev/ia_blogpost1/

New title screen coming soon!

Working on the new HUD :) I finally make real icons for the shop buttons at the bottom, and I also try to improve the player's corners, while not eating too much screen space. You can see the progression by clicking on the right arrow.

To use the barrel-roll to steal a bomb and use it against the other player :) that's the kind of turnarounds I am looking to create...

For the next release, I am improving the visuals of the game :) Bloom, Depth of Field, new VFX and hand painted skies are on the way! Above is Level 1 Now and Level 1 Before (click on the arrow on the right to see the next GIF).

Release 0.3.0

You can now choose between a "Intuitive" or "Precise" control scheme and more... (see changelog below)

Working on a new barrel-roll move that allows players to steal the bombs of their opponents mid-air! That should help creating shifts in situations :)

Little riddle :) - Bombs eliminate players from the next round. - You get shoot down by a bullet, then the 2 remaining opponents both get hit by a bomb.

Who wins?