Game
When The Clock Marks Midnight

3 months ago

making the map and then making the cameras (I don't think I'm good at making factories)




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I've been much more motivated this week because a FNAF YouTuber I admire featured this game in one of their news videos, and I thought it would be a good idea to show what I've been doing...

Final version of Carl's jumpscare in front... finally...

(YOU HAVE NO IDEA HOW MANY REDESIGNS THIS JUMPSCARE WENT THROUGH)

- .... . -.-- / ... .... --- ..- .-.. -.. -. .----. - / -- --- ...- . .-.-.- .-.-.- .-.-.- / -... ..- - / - .... . -.-- / -.. --- .-.-.- .-.-.- .-.-.- / .- -. -.. / - .... . -.-- / -.-. --- -- . / ..-. --- .-. / -.-- --- ..- .-.-.- .-.-.- .-.-.-

The Rat

new thumbnail and banner made by my pal @walter41 Go follow him, he's very talented!

Trailer Announcement!

WHAT'S THAT

Man, I didn't think animating a jumpscare would be so stressful... (especially with a not-so-great laptop)

SPIRAL Reveal Teaser

Carl's AI done, Carl's mechanics done, Jumpscare done, Game over done... development has been pretty active lately (I don't think it will last for long)