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Game
When The Clock Marks Midnight
2 months ago

Final version of Carl's jumpscare in front... finally...

(YOU HAVE NO IDEA HOW MANY REDESIGNS THIS JUMPSCARE WENT THROUGH)




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Man, I didn't think animating a jumpscare would be so stressful... (especially with a not-so-great laptop)

I just need to program one character and I'll have enough material for a demo (although I'll also have to wait for the composer to do the menu music).

- .... . -.-- / ... .... --- ..- .-.. -.. -. .----. - / -- --- ...- . .-.-.- .-.-.- .-.-.- / -... ..- - / - .... . -.-- / -.. --- .-.-.- .-.-.- .-.-.- / .- -. -.. / - .... . -.-- / -.-. --- -- . / ..-. --- .-. / -.-- --- ..- .-.-.- .-.-.- .-.-.-

FIND ME .... MICHAEL!!!!

Carl's AI done, Carl's mechanics done, Jumpscare done, Game over done... development has been pretty active lately (I don't think it will last for long)

popgoes evergreen but better

new thumbnail and banner made by my pal @walter41 Go follow him, he's very talented!

Final version of Rachel's jumpscare... just 2 more jumpscares for 1 more character and I'll start working on more things to make a demo (while I wait for a song from one of the composers)

Something happened

when there was one

#FNAF

end of the night and 6. AM screen