Next up
Plants and color were sorely missed in previous screenshots!
Everything tile in this game can be manipulated. Want a river? You've got it.
My handsome boy!
Lemme at 'em!
The first quest of the game features a talking crow, a coyote that attacks your cousin, and fence building content!
Managed to make a nice little system for cooking food!
Working on building above the game level today. Doing a little redesign of the tiles as well.
Currently, when the player dies, they respawn back at the start. What should a death screen look like?
Plants are more than just decorations or sources of crafting materials/food, they are important components in combat! In the boss fight I am currently working on, maygrass stops the spread of switch grass traps, which deal damage to the player.
Saving and loading has now been implemented. Your character position, items, quests, npc information and all of the tile information (including plant positions and growth progress) has been maintained. See the full post here: https://sweepnet.itch.io/food-for-crows/devlog/693037/saving-and…
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