Next up
After some weeks away, the first 0.1.0 version is available.
The level edition process for Cyber Space stage.
The process for each stage:
1. Get the stage reference using vgmaps
https://vgmaps.com/Atlas/PSX/MegaManX4-CyberPeacock-Area1.png
2. Rip all stage sprites and import to Unity, creating tiles
3. Place each tile using the Tile Editor
The past few months I was developing a side project to better understand how Mega Man X games work.
And this is the result of it:
https://bitbucket.org/nostgameteam/lua-game-scripts/
Using those scripts you can freely control the camera and player, show hitboxes, hide background etc
Small video demonstrating the new 2D Light System for Cyber Space stage.
Notice how X is lit by the floor and other stage lights. This is done using the new Universal Render Pipeline.
Maybe a day/night cycle can be done for other stages.
Working on some Post Render Effect for the Volcano stage heat distortion.
What do you think?
I'm starting a new fangame project today: https://gamejolt.com/games/blackthorne/599197
When starting a project to recreate any game is always a good call to research about the original technology powering it. This will help to understand better how the game works and how to implement it using new technologies.
Another house i made long time ago.
So here's the first of the zodiac signs i will make for the next weeks.
I-Buki
Mio-Da!
Ibuki Mioda!
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